"And then all the planets in the Kerbolar system continue to be present in enhanced forms. "You start at our new Kerbal Space Center, which is actually at the same location on Kerbin as it was in the original game," explains Simpson. "This is a universe of physical laws, and they are unforgiving laws." “It was very, very important to us not to make the game easier," he says. Our goal is for every explosion to be a snowflake … The explosions have gotten very exciting." "We want the explosions to be a little bit more relevant to the contents of the individual parts that are being destroyed. "That's actually my favourite part to work on," he says. Just a few minutes into my chat with Nate Simpson, creative director of the newly announced Kerbal Space Program 2, we're talking about what happens when rockets blow up. Their skill set in combination with a deep understanding of what makes this game great has led to the creation of an amazing sequel we know you’ll love to challenge yourself with! If you’d like to learn more about the amazing team behind Kerbal Space Program 2 be sure to watch the Developer Story video. The principal engineer even has a background in the aerospace industry. Q: How do we know if Star Theory Games has the capability of developing a worthy successor to our favorite game?Ī: The team behind Star Theory Games are skilled video game developers as well as lifelong fans of Kerbal Space Program, with multiple members of having played 2000+ hours of the original KSP. No in-game currency or loot boxes not sure how a space game would even have thatįor those who don't have confidence in Star Theory, they have this to say: Members of Squad are helping Star Theory to make sure they "make the best possible sequel" Squad will continue to develop KSP 1, so you can expect new content and updates being released for KSP 1 ![]() The game is being developed by Private Division and Star Theory We've focused on optimizing vehicle physics to allow for the smooth simulation of larger structures on a wider variety of PCs." "Realistic vehicle physics and orbital mechanics continue to be at the center of the Kerbal experience. It will not be an Epic exclusive, if you care about that More details on this are coming laterĬonsole release will come after PC release due to them not wanting to delay PC in favor of console Modders have "unprecedented capability" that they did not have in KSP 1.
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